The sheer pervasiveness of game experience — 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game — means that instant naffness falls upon those who express a musty disdain for the medium. This book shows that computer game-playing has a strong claim to be one of the most vital test-beds for intellectual enquiry.
РџРѕРТвЂР  ВµР В»Р СвЂР ЎвЂљР ВµРЎРѓРЎРЉ Р РЋР С“ Р В РўвЂР ЎР‚СѓР·СЊСЏРСВР В РЎвЂ